National Initiatives  /  Challenges and Prizes in CTE  /  Reach Higher Career App Challenge
About the Challenge

With a constantly evolving career landscape, it is increasingly challenging for students to identify, assess, and act upon their options as they plan for careers and college. While the current career guidance and counseling infrastructure plays a critical role in assisting students with college and career selection decisions, nationwide, one in five high schools lacks a school counselor. Furthermore, the American Counseling Association reports that in 2013, the national average student-to-school-counselor ratio for K-12 counselors was 482:1 with peaks of 880:1 in Arizona and 826:1 in California. As a result, students receive only minutes of in-person time with their counselor annually, as they prepare to make important postsecondary education and career decisions.

The U.S. Department of Education (ED) Reach Higher Career App Challenge called upon mobile app developers, educators, and data mavens to submit mobile solutions to improve access to information about career and technical education (CTE), help students, including students with disabilities and English learners, navigate education and career pathways, and increase the capacity of career counselors to assist students in making decisions about their education and career options. The Challenge sought mobile app solutions focused on middle and high school students that include integrated tools to assess user skills and interests, and offer users accessible information on occupations, education options, credentials, and career-seeking skills through an individualized user experience. Submissions included a plan for full development and integration of local educational and employment data — so that any student, anywhere, can reach higher.

See the full Challenge Rules, Terms, and Conditions here (PDF).

Reach Higher Career App Challenge

At a Glance

Awards

$225,000

5 finalists received $25,000 and 1 grand prize winner received $100,000

Schedule
Oct - Dec 2015: Open Submissions
May 2016: Finalist Announcement
Aug 2016: Winner Announcement

Submission
Mobile app solutions focused on middle and high school students that include integrated tools to assess' user skills and interests, and offer users accessible information on occupations, education options, credentials, and career-seeking skills.

See full Submission Form here (PDF).

OCTAE Contact

Jenny Lambert
Jenny.Lambert@ed.gov
(202) 987-1304

Finalists

Grand Prize Winner — Hats & Ladders

ThinkZone Games

A game-based app that supports middle and high school career exploration with swipe-to-choose self-assessments, connected activities, and mini-challenges.

 

 

INFORM® Journeys
Edmin.com, Inc.

Interactive learning map app created to help students explore life's possibilities as they navigate through K-12, CTE, college/university, military service, and/or vocational training.

 

MARi
MARi LLC

School and career coach app that brings together assessments, capability mapping, and achievement validation, along with personalized career and education opportunities, into a comprehensive map of the labor market.

Overgrad
Overgrad, Inc.

A web platform that leverages community resources, technology, and data to support long-term student outcomes.

 

 

 

Future Plans®
Pinellas Education Foundation

Career discovery app that assesses student aptitudes and interests to map educational pathways with in-demand career choices.

 

 

The Challenge assembled an esteemed panel of judges (detailed below), who drew from diverse education and tech backgrounds. Based on their individual expertise, judges reviewed submissions against the published selection criteria (detailed below) and recommended five finalists to be selected by ED from the pool of eligible submissions. Once ED selected and announced a group of finalists on May 11, 2016, the finalists then refined their submissions during the Virtual Accelerator phase and presented their submissions on Demonstration Day (“Demo Day”) on July 7, 2016 at the White House. Following Demo Day, a grand prize winner was announced and awarded on August 24, 2016.

Finalist Selection Criteria

Submissions were scored by the judges based on the quality of each submission according to the criteria below. Each of the following five selection criteria was assigned up to 20 points during the judging of open submissions in order to select finalists (for a total of up to 100 points):

  • Actionable Outcomes. Demonstrates seamless career choice decision-making through the integration of (i) An interactive tool that assesses user skills and interests; (ii) Up-to-date occupational data; (iii) Educational options, including career and technical education (CTE) programs, technical skill credentials, and postsecondary certificate and degree programs; and (iv) Career-seeking skills, which may include resume writing skills, interviewing skills, etc.
  • Target Audience. Provides support for educational and career path decision-making across a broad cross-section of students, including students with disabilities, English Learners, and students in CTE programs. Provides support for a counselor and/or teacher interactions with students, or plans for accessible features that will provide this support as the app is further developed.
  • Scalability. Offers viable plan for full development of features, including the integration of comprehensive employment data, effective communication for English Learners and individuals with disabilities, and virtual accessibility in a form that meets a government or industry-recognized standard for accessibility. Details how local data and application programming interfaces (APIs) will enable the prototype to be customized to offer local educational and employment information.
  • Team Commitment. Illustrates commitment and ability of submitting team to develop the prototype into a fully functional app.

Finalist & Winner Judges

Photo of Cheryl Carrier

Cheryl Carrier

Director,
Ford Next Generation Learning

Photo of Aneesh Chopra

Aneesh Chopra

Co-Founder,
Hunch Analytics; Former U.S. CTO

Photo of Aarti Dhupelia

Aarti Dhupelia

VP of Strategic Initiatives;
National Louis University

Photo of Gale Halset

Gale Halsey

CLP & Director, Global Learning &
Organization Development,
Ford Motor Company

Photo of Donna Harris

Donna Harris

Co-Founder & CEO,
1776

Photo of Arrun Kapoor

Arrun Kapoor

Managing Director;
SJF Ventures

Photo of Corey Nostestine

Corey Notestine

Counseling & Postsecondary
Coordinator,
Colorado Springs School District 11

Photo of Daniel Weitzner

Daniel Weitzner

Director,
MIT Internet Policy Research
Initiative

 

Grand Prize Winner Announcement
August 24, 2016

First Lady Michelle Obama announced ThinkZone Games as the grand prize winner! ThinkZone Games received $100,000 and additional sponsor prizes valued at $300,000 for their career exploration mobile app Hats & Ladders. With their prize money, ThinkZone Games completed development in preparation for a pilot with 50 middle schools in early 2017. Additionally, all finalists were invited to the Code for America Summit in November 2016.

Demo Day
July 7, 2016

The Challenge welcomed government leaders, Challenge judges, sponsors, mentors, and the five finalists to the White House for the Reach Higher Career App Challenge Demo Day. The day began with speakers who shared insights into how these solutions could transform students’ lives. The finalists then presented their refined solutions to the judges, showing how they had progressed during the Virtual Accelerator, and offered a hands-on demonstration of their prototypes.

Six-Week Virtual Accelerator
June - July 2016

After their selection as a Challenge finalist, ThinkZone Games and the other 4 finalists participated in an intensive 6-week Virtual Accelerator phase to refine their business model and develop a working prototype. During this phase, they were supported by mentors with expertise in mobile design, business modeling, civic tech, and career counseling.

Finalist Annoucement
May 11, 2016

The First Lady’s Reach Higher Initiative and the U.S. Department of Education announced five finalists in the Challenge. Each finalist received $25,000 and proceeded to the Virtual Accelerator phase of the competition to refine their concepts with support from subject matter experts in design, business modeling, civic tech, and career counseling.

Information Session
November 3, 2015

The U.S. Department of Education hosted a live webinar to provide an overview of key Challenge information, and discuss questions about the Challenge. Topics included an in-depth explanation of the Challenge, detailing key aspects of the criteria and the multi-stage competition process. The webinar concluded with a Q&A session.

Open Submissions
October 7 - December 7, 2015

The Reach Higher Initiative was part of First Lady Michelle Obama’s effort to inspire every student in America to take charge of their future by pursuing their education beyond high school. The First Lady announced the launch of the Challenge, calling on America’s innovators to design new mobile apps that will help students learn about all career options, including career and technical education (CTE) pathways, and connect them with the programs and jobs they need to fulfill their dreams.

IBM

IBM offered Challenge solvers the opportunity to extend their 30-day IBM Bluemix™ trial to 60 days, and offered award packages to one Challenge winner for their ongoing use of Bluemix. Bluemix gives developers flexibility, offering three open-source technologies to run the app code: Cloud Foundry, IBM Containers, and Virtual Machines.

Microsoft

Microsoft provided the first 100 qualified teams with free developer resources to either the BizSpark program for qualified start-ups and entrepreneurs or the DreamSpark program for students and academic institutions. Microsoft awarded one Challenge winner with an invitation to the BizSpark Plus program, inclusive of up to $120,000 of Azure Cloud Services, free software, developer tools, and technical support for one year.

Sokanu

Sokanu is a career discovery platform that measures an individual’s compatibility with various careers. The assessment measures 186 traits across 8 categories, including personality, needs, culture, interests, and abilities, and matches this data to a modified version of the O*NET career database. Solvers had the opportunity to leverage the Sokanu API to integrate the assessment and career data into their apps.

Included below are the many readings and free resources that were made available to solvers entering the Reach Higher Career App Challenge (RHCAC).

Use of these resources and tools was optional, but encouraged.

 

Developer Resources

Career and Technical Education

Career Guidance and Counseling

 

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